About FarmSprint
Dash, jump, and outsmart the farm.
Players’ Choice 2025
120K+
Active players
FarmSprint is an endless runner where you guide a speedy
chicken through farms and forests. Tap/click to jump, swipe
to change lanes, dodge fences, pits and wolves, collect
grain and eggs for score, and time power-ups for super-speed
or a shield. The goal? Set a new high score without getting
caught.
0
+
Power-ups tested
0
M+
Total eggs collected
0
%
Player satisfaction
0
K+
Daily runs
Core features
Fast runs. Simple moves. Big scores.
Tap/click to jump, swipe to change lanes. Levels speed up,
obstacles get trickier, and power-ups change the
flow—super-speed, shield, and more.
CREATIVITY
Charming art, clear silhouettes, and readable obstacles
so every close call feels fair.
COLLABORATION
Built with player feedback: quick updates, tighter
timing, better runs.
INNOVATION
Smart lane patterns and fair obstacles keep new and
pro players engaged.
EXCELLENCE
Snappy controls and polished feel—every jump, slide, and
boost is tuned.
CREATIVITY
Charming art with clear readability at speed.
EXCELLENCE
Polished feel with satisfying feedback.
COLLABORATION
We tune with the community, often.
INNOVATION
Fresh patterns and fair difficulty curves.
Process
How we make runs feel great
We test small changes constantly—speed curves, spawn
logic, visual clarity—and keep only what improves flow and
fairness.
Discover
Watch real players, collect feedback, find fun first.
Design
Readable lanes, expressive chicken, and crisp cues.
Develop
Tight input, deterministic lanes, and fair spawns.
Launch
Frequent updates, new biomes, and seasonal events.
Awards & Press
Recognized for playful speed
Highlights from showcases and community picks celebrating
FarmSprint’s feel and flow.
2023
Indie Showcase Selection
Praised for readable challenge and satisfying power-ups.
2024
Mobile Game of the Month
Short sessions, deep mastery—“just one more run.”
2025
Community Choice
Players voted FarmSprint their favorite quick-play
runner.
Team
Meet the tiny team
Designers, programmers, and level tinkerers who obsess
over feel and fairness.
Antone Mccoy
Gameplay Engineer
Alina Rose
Art & UI
John Dever
Level Design
Lira Flor
Audio & Polish